My release Mapping projects(from oldest to recent):
- I forgot my Keys
First proper Mappack i made and released on my own, they are mostly speedmaps but i had fun making them.
- Conveyor Hell
A single experimental map with the idea of conveyor belts feature in boom, for some reason doesn't work on complevel -9.
- Punishment
Ultimate Doom Boom Format episodic repalacement, i'd say first proper attempt on making something.
- RTEX.wad
Texture wad for doom 2 preferably for vanilla or boom purposes, plan to updated it when Mystery of Red Island releases.
- Mystery of Red Island
Doom 2 Boom format (with MBF level dehacked) mapset that is currently still being developed, release might be later... way later(Recommended to play this with eternity or gzdoom for best experience.)
- Experimental Mixed Bag salad
Limit Removing Doom 2 (with extended dehacked, one of the first ones i'd say) mapset that was originally made for me to make more Crispy Doom Maps and evolved into something... that really isn't my proudest work (I am not experienced well with Vanilla mapping il be honest.) but it does feature some unique texturing no less.